With just a few days to go before the release of "Fallout 4," details on how Bethesda Game Studios started developing the highly anticipated video game have been surfacing online.
Andrew Reiner of Game Informer reveals in a report where the development of "Fallout 4" began. According to the article, even before "The Elder Scrolls V: Skyrim" was finished, Microsoft and Sony has been working closely with Bethesda Communications for its plans on the Xbox One and PlayStation 4. However, Bethesda didn't want to make "Fallout 4" in a hurry, and instead decided on a "a longer development time frame."
Reinier revealed that when he visited the Bethesda Game Studios, Todd Howard and the "Fallout 4" development team showed him how the RPG game was created. During the visit, Howard spilled that to kick start "Fallout 4's development, the team had to port "Skyrim" to Xbox One. The move was to familiarize the team of developers with the hardware.
"The first thing we did was port Skyrim to Xbox One," Howard revealed, but quickly buckled with, "Don't get your hopes up yet."
Reiner further said that Howard's statement might mean that there is a chance that fans will see "Skyrim" coming to new-generation consoles such as the Xbox One.
Meanwhile, in an article on GameSpot, Howard revealed that "Fallout 4's" new shooting mechanics is based on Bungie's first-person shooter game "Destiny." The report further states that "Destiny" has one of the best gunplay in games, which led the team to make it a basis in developing "Fallout 4." It also runs in 30fps, making it the perfect reference for Bethesda developers.
Howard said, "The main difference in the way we develop [and other studios] is that we will develop with as many knobs as possible. We're always thinking of scale. We're not a team that is just going to make eight guns and spend forever on one gun. We knew we were going to have thousands, so we needed to develop a gun system that had all of the dials."
Apart from using "Destiny's" gunplay as a basis, Bethesda also included the talents of former Bungie employee, Josh Hamrick, who will mainly focus on the game's firearms. The studio also hired Doom and Rage developer id Software for the game's shooter mechanics.
"Fallout 4" is set to release on Tuesday, Nov. 10, for Xbox One, PlayStation 4 and PC.