"Mafia 3" was one of the most anticipated games to be released in 2016, and while it delivered on the visual side, critics have called out the open-world mob title's gameplay for being too dragging and repetitive.
"Mafia 3" was released earlier this week, and was met with plenty of eagerness from fans who have seen previews of the new Hangar 13 "Mafia" installment. Sadly, after the launch of "Mafia 3," it was immediately met with plenty of criticism, due to the game's monotonous side missions.
The storyline of "Mafia 3" was relatively simple. Set in 1968, main protagonist Lincoln Clay comes home from serving in the US military as a Vietnam war hero, his family is betrayed by the mob and is killed. Now, Clay looks to take back New Bordeaux and exact revenge on Sal Marcano, the mob boss who ordered the hit on his family.
What could have made "Mafia 3" great, was the focus on how well the story could be told, and the missions that would tie it all together, but instead, "Mafia 3" took too long by placing in repetitive side-missions that killed off the excitement in playing the game altogether. Kartik Mudgal of Gamechup says that the point of the game is to get to the story, but the developers made the mistake of locking the main storyline and players would have to slave away on monotonous side-missions to continue.
Despite the shortcoming on the gameplay, "Mafia 3" is still one of the best looking titles today. The fictional town of New Bordeaux is accurately detailed and looks pretty authentic, and is spot on with the 60's timeline. GQ gave Hangar 13 plenty of praise for the visual side of "Mafia 3", saying that the game developers gave the game a "visual flair" that makes everything you do seem that much cooler.
"Mafia 3" gave fans a bit of a letdown after the title was being eyed for a potential Game of the Year award, but instead, it fell short, and currently holds a Steam score of 6/10