Just a little less than two weeks after the "Clash Royale" October update was released, Supercell has announced that another wave of changes are coming live on Nov. 1. Isn't that good news? Here's what players should know about the next balance changes.
Ice Spirit, Ice Golem, Rage and Inferno Tower are going to be the focus of this round of "Clash Royale" November update. According to Supercell, the freeze duration for the Ice Spirit will be reduced to 1.5 seconds from 2 seconds because it currently offers a bit too much stopping power for 1 Elixir.
To ensure that Ice Golem's Death Damage is going to kill Skeletons, its Death Damage will be increased by a whopping 74 percent. Rage effect, on one hand, will be powered up to 35 percent from the current 30 percent, which is hoped to increase the spell's usage in the Arena.
Inferno Tower's hitpoints will be down by 6 percent, in a bid to keep the use of "big guys" like Golems appealing as a defense. The change will also make it easier to efficiently remove the Inferno Tower from the Arena.
Also coming up in the next update is an even friendlier Friendly Battles, according to the new "Clash Royale" update sneak peek. To make the playing field even, both players' cards are either leveled up or down to the "Tournament Rules" during a Friendly Battle. The Elixir bar of the opponent is also hidden when observing a friend.
Wait, there's more! Supercell has promised to add four new cards, with the first one, Tornado card, coming on Nov. 11. One new card will be added on the players' "Clash Royale" deck every two weeks. In addition, the players can request cards from the Clan every seven hours from the current eight hours.
Are you excited for the upcoming "Clash Royale" update?