Ubisoft's latest venture, the hack and slash medieval third-person game "For Honor," needs a persistent Internet connection for all game modes, to track progression. This was confirmed via a private message on Ubisoft forums.
Community rep UbiJurassic stated in a forum: "Players will need to be connected to the Internet at all times to play For Honor. Some elements of progression, which are hosted online, are shared across story and multiplayer modes."
According to GameRant, the progression is hosted online and will be shared across "For Honor" all campaigns and multiplayer modes, including single-player story mode. However, Ubisoft has not released an official statement why they are hosting the progression system of "For Honor" online.
Although the online requirement of games isn't new to the gaming community, how Ubisoft backpedalled on their announcement is what disappointed other games. This news comes months after Ubisoft revealed that not pushing through the original promise of a split-screen multiplayer mode, as reported by Digital Trends. This was previously described by Ubisoft as a "key feature" of "For Honor."
"For Honor" is an upcoming historical game where warriors from different eras battle against each other. IGN described the game as "tough as nails and silly as hell" when they tested it during the E3 2016 campaign.
"For Honor" will grace major platforms, PC, Xbox One, and PS4, beginning Feb. 14, 2017. Currently, Ubisoft is doing a closed testing and they are mum about it.